The Misadventures of Warside
Sunday, June 16, 2013
Which Next Gen. Console is for you?
I have been doing extensive research on Sony and Microsoft's new consoles,the Xbox One and Playstation 4, learning many new things about each console and manufacturer.
While both consoles have awesome new features neither console has a feature that is so kickass that it completely obliterates the other. With that being said I'll start my comparison with price.
Value/Price:Winner is... Playstation 4
The Playstation 4 is $399 compared to the Xbox One's $499 making the PS4 the better alternative for budget minded gamers, even with the Playstation Camera,($59.99) the PS4 is still cheaper. The PS4 also comes with a headset.
Games: Winner is... Xbox One
Playstation 4 has a decent line up of video games DC Universe looks pretty amazing as well being an console MMO, Planetside 2 which is a pretty decent shooter. But the games don't look much different than what we have out there already. While Microsoft showcased fewer games, the games they showed we're much more memorable. Titanfall looks to be an amazing shooter and if you are old school, than Killer Instinct is the icing on the cake!
Specs: Winner is... PS4, but only by a slim margin
Playstation 4's processor is clocked to 2.0 Ghz whereas the the Xbox One is clocked to 1.6 meaning the if the Playstation 4's architecture isn't built right, we could have a overheating problem... Red Ring anyone? Ps4 also has 8 GB of GDDR5 RAM whereas the Xbox One uses 8 GB of GDDR 3 RAM. Technically making the Playstation 4's memory bandwidth almost twice as fast as the Xbox One's, however Microsoft has been bragging about their Cloud service. We have yet to see how powerful xbox's cloud service truly is however I will say that Xbox 360 used 15,000 servers, so you can imagine how powerful xbox live will be now with 300,000 servers.
Multiplayer: Xbox One
We all know Xbox Live is the premier multiplayer experience and as I said earlier 300,000 servers... I don't think Playstation 4 can compete with that. However with all the backlash for the restrictions Microsoft is putting on gamers, more players will be on the Playstation network than ever before.
Overall winner: Playstation 4
Console wise, I believe these consoles are pretty similar but over the past few months Microsoft has proven time and time again that they honestly don't care about the consumer who buys their products. Sony is taking complete advantage of this and is dominating the preorder race. Once Microsoft stops being so cocky they may win back some loyal customers.
Saturday, April 7, 2012
Halo 4 LEAKED Game Informer Scans and news!
Here is some info on Halo 4's new game modes.
Spartan Points
-Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and some
Spartan Ops
-This was probably my most favorite addition I saw. From how it was described, think fo Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline.
Why Reds Fight Blues
-I think most of us probably guessed this, but reds fight blues and blues fight reds for training purposes. They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience.
Sprint
-So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.
Forerunner Vision
-Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can't say I hate this armor ability, I haven't used it yet. I'm hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic.
Returning Armor Abilities
-The hologram, jetpack, and active camo will make a return in Halo 4. It didn't elaborate on the abilities, but you can probably assume they'll be about the same.
Elites Not Returning to Multiplayer
-Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, "Competitive multiplayer focues on the Spartan IVs. Elites will not be playable.
Grenades
-Now the article itself did not talk about grenades, but I noticed in the picture the Spartan had 4 grenade options. I assume the plasma grenade will return as seen from an explosion in the picture and the frag grenade will most definitely return as seen by the Halo 4 first look video.
Firefight
-Once again, no explanation why aside from a picture caption. The caption read, "Halo 4's campaign is still playable with four players online (in reference to Sparan Ops, ensuring players that Spartan Ops will not replace the campaign coop experience). 343 Industries has no plans to include a dedicated Firefight mode. I'm torn on this, I don't normally play firefight, but I feel like it is a standard necessary feature in the game after Halo 3: ODST introduced it.
Regicide
-Regicide is a variation of free for all. I think it's similar to VIP. Regicide, as stated by the article, "sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward."
Distraction and Revenge Medals
-Don't feel bad anymore for not killing a single person in the game, you can get a medal for being a distraction! Oh, you just got killed and now you're raging at that player? Calm down and get rewarded for hunting down the guy that just killed you!
Let me make it clear that I do not necessarily see these medals as bad. They just may reward people that don't actually deserve one.
No More Weapon Camping
-One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea.
No More Respawn Delay
-Immediately after you die, by tapping the X button you are sent back into the match. Now let's contemplate why this might be bad. Let's say Halo spawns are... not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns.
Joining In-Progress Games
-So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play.
-Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and some
Spartan Ops
-This was probably my most favorite addition I saw. From how it was described, think fo Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline.
Why Reds Fight Blues
-I think most of us probably guessed this, but reds fight blues and blues fight reds for training purposes. They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience.
Sprint
-So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.
Forerunner Vision
-Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can't say I hate this armor ability, I haven't used it yet. I'm hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic.
Returning Armor Abilities
-The hologram, jetpack, and active camo will make a return in Halo 4. It didn't elaborate on the abilities, but you can probably assume they'll be about the same.
Elites Not Returning to Multiplayer
-Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, "Competitive multiplayer focues on the Spartan IVs. Elites will not be playable.
Grenades
-Now the article itself did not talk about grenades, but I noticed in the picture the Spartan had 4 grenade options. I assume the plasma grenade will return as seen from an explosion in the picture and the frag grenade will most definitely return as seen by the Halo 4 first look video.
Firefight
-Once again, no explanation why aside from a picture caption. The caption read, "Halo 4's campaign is still playable with four players online (in reference to Sparan Ops, ensuring players that Spartan Ops will not replace the campaign coop experience). 343 Industries has no plans to include a dedicated Firefight mode. I'm torn on this, I don't normally play firefight, but I feel like it is a standard necessary feature in the game after Halo 3: ODST introduced it.
Regicide
-Regicide is a variation of free for all. I think it's similar to VIP. Regicide, as stated by the article, "sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward."
Distraction and Revenge Medals
-Don't feel bad anymore for not killing a single person in the game, you can get a medal for being a distraction! Oh, you just got killed and now you're raging at that player? Calm down and get rewarded for hunting down the guy that just killed you!
Let me make it clear that I do not necessarily see these medals as bad. They just may reward people that don't actually deserve one.
No More Weapon Camping
-One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea.
No More Respawn Delay
-Immediately after you die, by tapping the X button you are sent back into the match. Now let's contemplate why this might be bad. Let's say Halo spawns are... not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns.
Joining In-Progress Games
-So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play.
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